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Tim Lindsey is a Professor of Interactive Design and Game Development at SCAD Atlanta, where he teaches code and game technology. He has been making games for nearly 30 years, starting in environment art and moving into level design and design direction. He worked on The Elder Scrolls IV: Oblivion at Bethesda Softworks, and at CCP Games, Hi-Rez Studios, and Blue Mammoth Games. He is a partner at Xaviant, the indie studio behind The Culling. Tim has a degree in industrial design from Auburn.